Small balance updates and compatibility fix
Largest fix was to address an issue where damage numbers were not working for certain users. Apparently Instancing isn't fully supported on all browsers! I have updated the damage number rendering to use a non-instanced strategy instead, and in fact it might even be faster/simpler than the previous solution! Damage numbers was one of the areas where I actually ended up not using regular SpriteRenderers, since they are spawned/destroyed so frequently that it ended up having a major performance impact (especially if I tried to use TMP components!). New solution uses a pre-baked mesh of 512 digit quads, and a 512x2 texture that controls their positions/color/glyph.
Additionally there have been minor balance changes
- Decreased health of The Slime King to be a little more kind towards players who built many Bomb towers in chapter 1
- Decreased health of several waves that were slightly too high difficulty relative to neighboring waves
Brainstorming some sort of recovery mechanic to help out players that are getting stuck with a layout that doesn't work for a specific wave, to allow them to keep progressing. Of course lowering the difficulty is always possible, but in general people don't like to do that for a single wave. Instead, I wonder if there could be some sort of 1-time option to duplicate a tower. The power would scale as you level up your towers, as your towers are more powerful and so more useful to duplicate. And the ending screen could still give you a nice rewarding callout if you manage to complete the game without activating any of the duplications.
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Tiny Tower Defense
A small but charming tower defender!
Status | Released |
Author | BuilderBot |
Genre | Strategy |
Tags | 2D, Pixel Art, Singleplayer, Tower Defense, Unity |
Languages | English |
More posts
- November Bugfixes and Improvements3 days ago
- Small BugfixDec 10, 2023
- New Endless Mode + Sound and Music!Nov 30, 2023
- New Clover Mechanic!Jul 19, 2023
- End-Game Screen + Bugfixes!Jul 17, 2023
- Quality of Life + BugfixesJul 13, 2023
- Added difficulty setting!Jul 12, 2023
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