November Bugfixes and Improvements
Tiny Tower Defense » Devlog
This November release contains a number of bugfixes and improvements, let me know if anything about the new release gives you any trouble!
Improvements
- Lots of small balance tweaks for different waves to try to ensure difficulty is more uniform. Mostly in the second half of the campaign.
- Enemies that have random motion is now seeded at the start of the wave to ensure determinism
- Improved targeting AI of the Stone tower to reduce overkill possibilities
- Allowed Stone towers to strike right away after rising rather than needing to wait for a full wind-up. This prevents cases where Stone towers can't even get 1 hit off on a fast moving enemy.
- Improved the behavior and look of the Stone chain slightly, should be a little more obvious that the stone has risen up off of the ground now, and the chain shouldn't clip through the stone part itself
- Small tweaks to the UI to help improve text overflow for certain window sizes
Fixes
- Fixed enemy death particles not matching enemy sprite in certain situations
- Fixed issue where PC version would not run in the background when un-focused
- Fixed bug where towers would occasionally not shoot at an almost-dead enemy if that enemy had armor
- Fixed a number of spelling errors across the app
Files
TinyTowerDefense.zip Play in browser
33 days ago
TinyTowerDefense_PC.zip 56 MB
33 days ago
Get Tiny Tower Defense
Tiny Tower Defense
A small but charming tower defender!
Status | Released |
Author | BuilderBot |
Genre | Strategy |
Tags | 2D, Pixel Art, Singleplayer, Tower Defense, Unity |
Languages | English |
More posts
- Small BugfixDec 10, 2023
- New Endless Mode + Sound and Music!Nov 30, 2023
- New Clover Mechanic!Jul 19, 2023
- Small balance updates and compatibility fixJul 18, 2023
- End-Game Screen + Bugfixes!Jul 17, 2023
- Quality of Life + BugfixesJul 13, 2023
- Added difficulty setting!Jul 12, 2023
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